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I will add that since the vast majority of SkyDemon subscribers appear to be happy with the current method, we would need a mightily compelling reason to switch at this stage. The current method gives the pilot a heading that, if he/she flies it, will get him/her from A to B (subject to wind). That simplicity is worth a lot, and that is what the notion of switching to great circles per leg is competing with. If you're navigating using SkyDemon as your GPS (which a huge percentage of our customers are) it doesn't matter, because the navigation instruments will also be helping you along the rhumb line.
Internally, SkyDemon uses both rhumb lines and great circles all over the place. In a very early beta, each leg in a route could be comprised of either. We had to ditch one of them because the choice was too confusing. We ditched great circles because a fundamental requirement of SkyDemon has always been to produce a PLOG with a heading to fly for a leg. You can't do that with great circles.
I'm open to re-introducing great circles into the mix, but not on a per-leg basis. I can imagine, for example, that if somebody planned an exceptionally long leg like the one shown above, where flying a great circle would give an appreciable fuel saving or where the midpoint different from the rhumb line midpoint to the great circle midpoint exceeded a given distance, we would ALSO draw the great circle on the map. This would give a visual clue that the leg could be "broken up" by the insertion of more turning points to create more rhumb lines. Or we could draw the great circle between takeoff and landing airfields for instance.
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