02-11 21:40:07.415: I/mono-stdout(11910): Grabbing bitmap 1159754008 from pool, 160 out and 159 in
02-11 21:40:08.006: D/dalvikvm(11910): GC_EXPLICIT freed 643K, 23% free 84607K/109720K, paused 3ms+11ms, total 51ms
02-11 21:40:08.016: I/mono-stdout(11910): whole render: 603
02-11 21:40:08.076: I/mono-stdout(11910): Bitmap 1159796328 returned to pool, 160 out and 160 in
02-11 21:40:33.851: D/dalvikvm(11910): GC_EXPLICIT freed 514K, 23% free 84573K/109720K, paused 3ms+10ms, total 50ms
02-11 21:40:34.041: D/dalvikvm(1203): GC_FOR_ALLOC freed 12408K, 40% free 31725K/52796K, paused 46ms, total 46ms
02-11 21:40:53.871: I/mono-stdout(11910): Grabbing bitmap 1159796328 from pool, 161 out and 160 in
02-11 21:40:54.251: I/mono-stdout(11910): whole render: 380
02-11 21:40:54.391: I/mono-stdout(11910): Bitmap 1159754008 returned to pool, 161 out and 161 in
02-11 21:41:00.517: I/mono-stdout(11910): Grabbing bitmap 1159754008 from pool, 162 out and 161 in
02-11 21:41:00.547: I/mono-stdout(11910): whole render: 30
02-11 21:41:00.998: D/dalvikvm(11910): GC_EXPLICIT freed 3879K, 26% free 81962K/109720K, paused 3ms+11ms, total 51ms
02-11 21:41:01.018: I/mono-stdout(11910): Grabbing bitmap 1160041600 from pool, 163 out and 161 in
02-11 21:41:01.068: I/mono-stdout(11910): Bitmap 1160041600 returned to pool, 163 out and 162 in
02-11 21:41:01.068: I/mono-stdout(11910): Grabbing bitmap 1160041600 from pool, 164 out and 162 in
02-11 21:41:01.468: D/dalvikvm(11910): GC_EXPLICIT freed 266K, 26% free 81730K/109720K, paused 3ms+8ms, total 41ms
02-11 21:41:01.859: D/dalvikvm(11910): GC_EXPLICIT freed 19K, 26% free 81712K/109720K, paused 2ms+8ms, total 42ms
02-11 21:41:01.869: I/mono-stdout(11910): whole render: 799
02-11 21:41:01.869: I/mono-stdout(11910): Bitmap 1160041600 returned to pool, 164 out and 163 in
02-11 21:41:01.879: I/mono-stdout(11910): Grabbing bitmap 1160041600 from pool, 165 out and 163 in
02-11 21:41:01.909: I/Choreographer(11910): Skipped 52 frames!  The application may be doing too much work on its main thread.
02-11 21:41:02.319: D/dalvikvm(11910): GC_EXPLICIT freed 3K, 26% free 81741K/109720K, paused 3ms+7ms, total 46ms
02-11 21:41:02.319: I/mono-stdout(11910): Bitmap 1160041600 returned to pool, 165 out and 164 in
02-11 21:41:02.319: I/mono-stdout(11910): Grabbing bitmap 1160041600 from pool, 166 out and 164 in
02-11 21:41:02.339: I/mono-stdout(11910): whole render: 12
02-11 21:41:02.399: I/mono-stdout(11910): Created new bitmap 1157517728, 167 out and 164 in
02-11 21:41:02.449: I/mono-stdout(11910): whole render: 47
02-11 21:41:02.820: D/dalvikvm(11910): GC_EXPLICIT freed 49K, 20% free 88703K/109720K, paused 2ms+6ms, total 40ms
02-11 21:41:02.880: D/dalvikvm(11910): GC_FOR_ALLOC freed 29K, 20% free 88692K/109720K, paused 31ms, total 31ms
02-11 21:41:02.900: I/dalvikvm-heap(11910): Grow heap (frag case) to 93.496MB for 7118416-byte allocation
02-11 21:41:02.940: D/dalvikvm(11910): GC_FOR_ALLOC freed 14K, 19% free 95629K/116672K, paused 35ms, total 35ms
02-11 21:41:02.940: I/mono-stdout(11910): Created new bitmap 1182795568, 168 out and 164 in
02-11 21:41:03.320: D/dalvikvm(11910): GC_EXPLICIT freed 6953K, 24% free 88680K/116672K, paused 3ms+8ms, total 46ms
02-11 21:41:03.320: I/Choreographer(11910): Skipped 52 frames!  The application may be doing too much work on its main thread.
02-11 21:41:03.330: I/mono-stdout(11910): Bitmap 1182795568 returned to pool, 168 out and 165 in
02-11 21:41:03.810: D/dalvikvm(11910): GC_EXPLICIT freed 22K, 24% free 88689K/116672K, paused 3ms+7ms, total 41ms
02-11 21:41:03.830: I/mono-stdout(11910): Grabbing bitmap 1182795568 from pool, 169 out and 165 in
02-11 21:41:03.861: I/mono-stdout(11910): whole render: 25
02-11 21:41:04.351: D/dalvikvm(11910): GC_EXPLICIT freed 25K, 24% free 88708K/116672K, paused 2ms+8ms, total 41ms
02-11 21:41:04.371: I/mono-stdout(11910): Created new bitmap 1108537288, 170 out and 165 in
02-11 21:41:04.401: I/mono-stdout(11910): Bitmap 1108537288 returned to pool, 170 out and 166 in
02-11 21:41:04.751: I/mono-stdout(11910): Grabbing bitmap 1108537288 from pool, 171 out and 166 in
02-11 21:41:04.771: I/mono-stdout(11910): whole render: 23
02-11 21:41:04.821: D/dalvikvm(11910): GC_FOR_ALLOC freed 82K, 18% free 95721K/116672K, paused 47ms, total 47ms
02-11 21:41:04.851: I/dalvikvm-heap(11910): Grow heap (frag case) to 100.360MB for 7118416-byte allocation
02-11 21:41:04.892: D/dalvikvm(11910): GC_FOR_ALLOC freed 29K, 17% free 102643K/123624K, paused 38ms, total 38ms
02-11 21:41:04.892: I/mono-stdout(11910): Created new bitmap 1182861056, 172 out and 166 in
02-11 21:41:04.902: I/mono-stdout(11910): whole render: 7
02-11 21:41:05.282: D/dalvikvm(11910): GC_EXPLICIT freed 56K, 18% free 102597K/123624K, paused 3ms+8ms, total 45ms
02-11 21:41:05.292: I/mono-stdout(11910): Bitmap 1108537288 returned to pool, 172 out and 167 in
02-11 21:41:05.562: I/mono-stdout(11910): Grabbing bitmap 1108537288 from pool, 173 out and 167 in
02-11 21:41:05.582: I/mono-stdout(11910): whole render: 24
02-11 21:41:06.073: D/dalvikvm(11910): GC_EXPLICIT freed 23K, 17% free 102632K/123624K, paused 3ms+8ms, total 44ms
02-11 21:41:06.123: I/Choreographer(11910): Skipped 32 frames!  The application may be doing too much work on its main thread.
02-11 21:41:06.163: D/dalvikvm(11910): GC_FOR_ALLOC freed 38K, 18% free 102599K/123624K, paused 36ms, total 36ms
02-11 21:41:06.183: I/dalvikvm-heap(11910): Grow heap (frag case) to 107.077MB for 7118416-byte allocation
02-11 21:41:06.203: D/dalvikvm(11910): GC_FOR_ALLOC freed <1K, 17% free 109550K/130576K, paused 27ms, total 27ms
02-11 21:41:06.213: I/mono-stdout(11910): Created new bitmap 1182615416, 174 out and 167 in
02-11 21:41:06.233: I/mono-stdout(11910): whole render: 22
02-11 21:41:06.243: I/mono-stdout(11910): Bitmap 1159796328 returned to pool, 174 out and 168 in
02-11 21:41:06.243: I/mono-stdout(11910): Bitmap 1159754008 returned to pool, 174 out and 169 in
02-11 21:41:06.243: I/mono-stdout(11910): Bitmap 1160041600 returned to pool, 174 out and 170 in
02-11 21:41:06.243: E/mono-rt(11910): Stacktrace:
02-11 21:41:06.243: E/mono-rt(11910):   at <unknown> <0xffffffff>
02-11 21:41:06.243: E/mono-rt(11910):   at (wrapper managed-to-native) object.wrapper_native_0x41564adb (intptr,intptr,intptr) <0xffffffff>
02-11 21:41:06.243: E/mono-rt(11910):   at Android.Runtime.JNIEnv.CallIntMethod (intptr,intptr) <0x00047>
02-11 21:41:06.243: E/mono-rt(11910):   at Android.Graphics.Bitmap.get_Width () <0x0007f>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.BitmapPool.ReturnToPool (Android.Graphics.Bitmap) <0x00057>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.MapRenderResult.Dispose () <0x00027>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.MapProjectionLayer.Dispose (bool) <0x00037>
02-11 21:41:06.243: E/mono-rt(11910):   at Java.Lang.Object.Dispose () <0x0001f>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.MapView.DisposeRedundantLayers () <0x0019b>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.MapView.MapRenderResultArrived (Divelements.SkyDemon.Mapping.MapRenderResult) <0x00067>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.Mapping.MapView/<>c__DisplayClass4.<OnAsyncRenderCompleted>b__3 () <0x00027>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.ApplicationEnvironment/<>c__DisplayClass1c.<RunOnUIThread>b__1a () <0x00023>
02-11 21:41:06.243: E/mono-rt(11910):   at Divelements.SkyDemon.SingleShotRunnable.Run () <0x00023>
02-11 21:41:06.243: E/mono-rt(11910):   at Java.Lang.IRunnableInvoker.n_Run (intptr,intptr) <0x0003b>
02-11 21:41:06.243: E/mono-rt(11910):   at (wrapper dynamic-method) object.0f4b32cb-c9a7-4fae-a3ac-02e8f19b4c6c (intptr,intptr) <0x0003b>
02-11 21:41:06.243: E/mono-rt(11910):   at (wrapper native-to-managed) object.0f4b32cb-c9a7-4fae-a3ac-02e8f19b4c6c (intptr,intptr) <0xffffffff>
02-11 21:41:06.243: E/mono-rt(11910): =================================================================
02-11 21:41:06.243: E/mono-rt(11910): Got a SIGSEGV while executing native code. This usually indicates
02-11 21:41:06.243: E/mono-rt(11910): a fatal error in the mono runtime or one of the native libraries 
02-11 21:41:06.243: E/mono-rt(11910): used by your application.
02-11 21:41:06.243: E/mono-rt(11910): =================================================================
02-11 21:41:06.413: I/WindowState(575): WIN DEATH: Window{430ff510 u0 aero.skydemon.skydemonandroid/divelements.skydemon.Activity1}
02-11 21:41:06.413: I/ActivityManager(575): Process aero.skydemon.skydemonandroid (pid 11910) has died.
02-11 21:41:06.413: W/ActivityManager(575): Force removing ActivityRecord{42b30c00 u0 aero.skydemon.skydemonandroid/divelements.skydemon.Activity1 t74}: app died, no saved state
02-11 21:41:06.423: I/WindowState(575): WIN DEATH: Window{43850428 u0 aero.skydemon.skydemonandroid/divelements.skydemon.SplashActivity}
